Tomb Raider 3do ((better)) «TRENDING · PACK»
Sources from the time suggest that the 3DO port was real—it was in development at a studio called . However, the 3DO’s architecture, while powerful on paper, was notoriously messy to optimize. The ARM60 processor (yes, the same family as your smartphone, but 30 years older) struggled with the sheer volume of math needed for Lara’s polygonal world.
But graphics? The 3DO struggled with texture mapping. Lara would have likely been a flat-shaded, gouraud-shaded mess. And the loading times? The 3DO’s 2x CD drive was notoriously slow. Every door in St. Francis’ Folly would have meant a 45-second load screen. tomb raider 3do
When Core Design announced Tomb Raider , it was a technical marvel. The fully 3D environments, the fluid (if blocky) animation of Lara, and the atmospheric lighting were cutting edge. It was announced for PC, PlayStation, Saturn... and the 3DO. Sources from the time suggest that the 3DO
If you were a gamer in the mid-90s, you remember the console wars. But the battlefield wasn’t just Nintendo vs. Sega. Lurking in the background was a $700 behemoth made of black plastic and ambition: The Panasonic 3DO. But graphics
