Abilities Script | The Kinetic
function KineticAbility.AddEnergy(player, delta) local current = KineticAbility.GetEnergy(player) KineticAbility.SetEnergy(player, current + delta) end
player:SetAttribute("KineticCombo", (player:GetAttribute("KineticCombo") or 0) + 1) if player:GetAttribute("KineticCombo") >= 3 then -- Unleash special move end Absorb damage based on stored energy: The Kinetic Abilities Script
local humanoid = character:FindFirstChild("Humanoid") local rootPart = character:FindFirstChild("HumanoidRootPart") if not (humanoid and rootPart) then return end function KineticAbility