Nidec Netherlands B.V.

Java Midp 2.0 Touch Screen Games Instant

Assume touch exists if screen width > 240px OR model name contains "Touch"/"5800"/"S5230"/etc. But fragile. 3. Game Loop for Touch Games MIDP games use a threaded game loop with repaint() and serviceRepaints() . Basic Canvas Game Loop public class TouchGame extends Canvas implements Runnable { private volatile boolean running; private int touchX, touchY; private boolean touching; public TouchGame() setFullScreenMode(true); touchX = -1;

public void run() { while (running) { if (shootRequested) shootRequested = false; addBullet(playerX, playerY); updateBullets(); repaint(); try Thread.sleep(20); catch (Exception e) {} } } java midp 2.0 touch screen games

protected void pointerDragged(int x, int y) touchX = x; touchY = y; onTouchDrag(x, y); Assume touch exists if screen width > 240px

protected void paint(Graphics g) g.setColor(0); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(0x00FF00); g.fillRect(playerX - 10, playerY - 10, 20, 20); drawBullets(g); // ... bullet management methods } Game Loop for Touch Games MIDP games use

public void start() running = true; new Thread(this).start();

public void start() running = true; new Thread(this).start(); public void stop() running = false;